![]() Aside from the handling, Daemon X Machina is also a treat for the eyes, as the game just oozes with style. ![]() The controls are responsive, and there is certainly a high level of polish that has gone into this one. The basic HUD conveys quite a lot of information which you’ll have to try to stay on top of.Īs a whole, the game feels great to play. Firing weapons has much more of a weighty feel, and the control scheme has been tweaked to be much more comfortable, although the button layout is completely customisable – always a welcome feature. Frame-rate is much more stable, doing away with the jittery feeling the demo had. The movement at which you race around the battlefield has increased, giving you a much greater sense of speed. Immediately, it is clear that a lot of work has gone into the game based on the feedback from the early demo. Unfortunately the Prototype Missions demo garnered a lukewarm reception, but the final product is shaping up. That trailer’s anime aesthetic, armoured core-esque mech fighting and thunderous metal soundtrack was a heck of a way to introduce itself to the world. Review copy of game provided by publisher.When Daemon X Machina opened up Nintendo’s E3 2018 direct, it made quite an impression. Especially considering From Software seems like they are never going to revisit their mech franchise again. If you are like me and have fond memories of losing hours in classic Armored Core games this is the next best thing. I wish the performance and aesthetic was a little better, but every other facet of its presentation really makes up for it. Mixing in nostalgia from the early Armored Core days and mixing it with over-the-top anime style action is a truly great combination. This is truly the culmination of classic Armored Core and the insanity of a Manga comic.ĭaemon X Machina might not be Nintendo’s most high-profile title of 2019, but I really enjoyed what it brought to the table. Once I got it down though I was switching between my trusty rocket cannons and my sword and shield. This game is a series of micromanagement tasks both on and off the battlefield. ![]() It took me a while to adjust to just how much I could do in and outside of my Arsenal though. It is weird and highly interesting, probably the most interesting aspect of the entire game.Ĭontrols feel tight and responsive. For example, I can remove one of my arms and replace it with a weapon, or I could rip out my eyes in order to gain a better lock-on functionality. Upgrading my character involves body mutilation. There is an upgrade path for the player character that takes on the weirdest of sci-fi turns. This brings up one of the more interesting aspects of the game play. it is all over the place, and I found myself grasping at straws trying to decipher its seemingly ridiculous plotline.ĭaemon X Machina spends a lot of time focusing on the mechs, but players can also eject from their machines and fight on foot. There is also a story here that the developers really seem to want players to care about. I love the layout, I just wish the variety would have been spread out a little more. They consist of a lot of the same objectives and start getting flat early on. The missions are laid out like bounties that can be taken to earn credits. While the campaign will run players over a dozen hours, everything it has to offer can be seen in the first 1-2 hours. Mission structure is where the game falls apart, though. The visual changes do little outside of making things feel different, but that didn’t stop me from sinking hours into finding just the right look. I love how each mission might require a little bit of experimenting before getting that perfect loadout. Finding new paint jobs and decking out my Arsenal with different parts and weapons is fun. I found myself lost in the endless customization. Taking nods from Armored Core helps a lot here. Some models leave a lot to be desired, while the frame rate can fluctuate more often than I would prefer. While it gets points for style, the technical prowess of the console has a hard time keeping up. The Switch is not secretly some overpowered console. I like the look of the game a lot, but it is not without its shortcomings. The mech designs feel like they were ripped from your favorite anime, while the intro and music just drive that point home. One thing it does not share with earlier Armored Core games though is its aesthetic. ![]() While this might be Nintendo’s quietest first party release in 2019, it is one that resonates with my nostalgia on a lot of levels. Daemon X Machina is the closest it has come since then. I fell off of that simply due to time constraints over the years, but nothing has really grabbed me the same way since. The designing of the mechs and the mission structure really kept my brain popping for hours. ![]() I cut my teeth on mech games during the PSOne era. ![]()
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